Welcome to Pony Producer’s Positively Pony!
Thank you for taking the time out of your busy day to stop by and read my little blog!
If you are seeing posts with dates from the future (i.e. Today in History for July 4th, etc.), that’s because I write some posts in advance, schedule them for social media, so that on busy work week days, days I have plans, etc., I can still have the posts regardless!
Thanks and have a great day!
The original Super Mario Kart was a big success when it originally released for the Super Nintendo, and its sequel would be a massive hit as well.
Originally known as Super Mario Kart R, Mario Kart 64 was released in the United States on February 10th, 1997, following a late 1996 release in Japan.
Like its predecessor, Mario Kart 64 involves various characters from the Mario universe racing through highly stylized tracks, some based around Nintendo settings. Not only do characters race against each other, they can use items like shells, bob-ombs and bananas to attack or affect other racers.
The game—and entire Mario Kart franchise–is extremely popular as a multiplayer game across a wide audience. There is even a battle mode, that forgoes the racing and involves trying to pop three balloons of competitors to win.
Mario Kart 64 brought the 3D graphics to the series, although the actual racers were 2D sprites based on 3D renders.
Several fan-favorite tracks debuted in Mario Kart 64 later appeared as “retro” tracks in future installments of the franchise such as Mario Raceway and Bowser’s Castle.
A Star Trek: Voyager episode where the crew has seemingly found a quick way back to Earth first aired on this day in television history.
“Bliss” is the 14th episode of the 5th season of Star Trek: Voyager. Written by Robert Doherty (with story by Bill Prady), the episode first aired on UPN on February 10th, 1999.
Courtesy: Paramount / Viacom / CBS
In the Star Trek: Voyager series, the crew is several decades from friendly space, trying to get home. In this episode, they seem to have discovered a wormhole that will lead them straight back to Earth. But, it seems that only Seven of Nine is questioning this all-too-easy solution to Voyager’s problems, and could discover something that won’t help the ship, but could destroy it.
On this day in history, a new Mario game was released for the Nintendo 64. Unlike most of his previous adventures, though, this wasn’t a platformer, this was a Mario role playing game with a unique style.
The game was Paper Mario and it was released on the Nintendo 64 video game console in North America on February 5th, 2001.
The story in the game developed by Intelligent Systems starts out very similar to other Mario games, and Mario must rescue princess peach.
But in this case, Mario must venture to and from towns and other destinations, gaining experience and allies along the way.
Battles are turn-based in the game, and the paper in the title refers to the unique graphical style that resembles a pop-up storybook. The game got critical and fan acclaim.
Paper Mario has since received several sequels, including installments on the GameCube, Wii and 3DS.
The second part in a three-parter that would lay an important foundation for the future of the Star Trek universe would air on this day in television history.
“United” was the 13th episode of the final season of Star Trek: Enterprise. Written by Judith and Garfield Reeves-Stevens (with story by Manny Coto), it aired on the United Paramount Network (UPN) on February 4th, 2005.
Courtesy: Paramount / Viacom / CBS / UPN
Preceded by “Babel One,” this episode has Commander Tucker and Lieutenant Reed trapped on a remote-controlled Romulan vessel that’s disguised as other ships in an attempt to disrupt the peace. In order to track down this mystery ship and save their crewmates, Captain Archer and the rest of the Enterprise crew must unite with other alien races. But, this can’t happen until the Captain must take part in a duel!
This episode continues the tradition of most episodes of Enterprise’s final season by tying into the series set afterwards, including the original series from the 60s. This includes alien races established in that series, like the Andorians and the Tellarites. Jeffrey Combs, who has appeared in a variety of Star Trek guest roles, plays the Andorian Shran.
“United’s” storyline would be continued in the third of three parts, “The Aenar.”
An episode of My Little Pony: Friendship is Magic with a message about reading aired on this day in television history.
Courtesy: Hasbro / DHX Media
“Read it and Weep” is the 16th episode of the 2nd season of My Little Pony: Friendship is Magic. The episode was written by Cindy Morrow and first aired on The Hub network on February 4th, 2012.
In the episode, Rainbow Dash finds herself injured and in the hospital, unable to fly. She becomes bored, until she comes across a book about Daring Do, an adventurer she finds she is relating to. But, Dash is afraid that if she is found reading, other ponies will think she’s an egghead!
The character of Daring Do, somewhat based on other adventure heroes like Indiana Jones, debuts in this episode through the aforementioned book.
An episode of My Little Pony: Friendship is Magic involving the “Art of The Dress” first aired on this day in television history.
Courtesy: DHX Media / Hasbro
“Suited for Success” first aired on The Hub network on February 4th, 2011. The episode, the 14th of the first season, was written by Charlotte Fullerton.
In the episode, with the anticipated “Grand Galloping Gala” fast approaching, dress shop owner Rarity offers to help improve the dresses of her friends. But, she soon finds their increasingly-specific demands have left her questioning her decision, and those of her friends.
The episode continues the plotline of the “Grand Galloping Gala” first established in “The Ticket Master” and would continue in the first season’s finale.
“Art of the Dress” is an original song that is featured in this episode, along with a reprise. The song was composed by Daniel Ingram, with Rarity’s singing voice provided by Kazumi Evans.
It was a video game with a seemingly-mundane concept—manipulate and control the everyday lives of characters. But, following its release on PC on February 4th, 2000, The Sims would become a massive hit.
Courtesy: Maxis / EA
Will Wright had previously created other “Sim” or simulation game, where the player can control simulation elements of a particular kind. SimCity was a massive hit, where a player could control and manipulate an entire town or city.
Wright’s The Sims allows a player to design a character (or set of characters) and a house and then take that character through life. The character has several attributes that need to be maintained such as hygiene, hunger, bladder and creativity. The character is not fully automated, and its actions must be manipulated or controlled by the player.
Sims can also interact with other Sims, as friends, as romantic partners, and even as enemies.
The game became a massive hit, not only with traditional games, but a broader demographic and audience. The Sims had many expansion packs with new elements.
Originally released for computers, it was later released with unique elements for home video game consoles. Sequels with new features and enhanced graphics have been released over the past few years, the latest of those being Sims 4.