A video game based on an actual pinball table was released for the original Nintendo on this month in history.
High Speed, developed by Rare and published by Tradewest, was released for the NES in the US in July of 1991.
Courtesy: Tradewest / Rare / Williams
It was based on an actual Williams pinball table released in arcades in 1986. Both the physical table and its digital adaptation are based around the theme of a high-speed police chase with the goal of earning the most points. The video game includes some mini-games as well.
A sequel based on the second High Speed table, The Getaway, would be released for the Game Boy.
PERSONAL NOTE: On a personal note, I rented this game many times as a kid from my local Drug store and played it often with my parents. It was a very fun time and a great memory, and we still talk about this game every so often to this day. If I had a working NES still, I’d love to have this game. Too bad there was never a virtual console release.
A unique racing and combat game set on the water was released for Nintendo’s 8-bit home console on this month in history.
Cobra Triangle, developed by Rare and published by Nintendo, was released for the Nintendo Entertainment System in the U.S. during the month of July 1989.
Courtesy: RARE / Nintendo
The game has the player control an armed boat from an isometric perspective. In the game, the player must race other boats, battle enemies, rescue swimmers in distress, or stop bombs from blowing up across a variety of levels.
The games soundtrack was made by noted gaming composer David Wise, who worked on numerous games, including the Donkey Kong Country series.
Cobra Triangle was later released on the Xbox One compilation, Rare Replay.
Battletoads, developed by Rare and published by Tradewest, was released in North America for the original Nintendo in June of 1991.
Courtesy: Tradewest / Rare / Nintendo
The game is predominately an action-platformer, where the player controls one of the two Battletoads, on a quest to rescue one of their companions and a princess.
Battletoads is perhaps best known for its high level of difficulty, especially beginning with its third level, Turbo Tunnel. That level involves avoiding obstacles and enemies with split-second precision while racing through a stage. Other later levels continue the difficulty. It also includes a two-player mode which is said to make the game even tougher, as players can harm each other! Despite this, and to some–because of it, the game is popular in the gaming community.
Battletoads was ported to many other systems, from the Amiga to the Sega Genesis.
Throughout the month of June, we’re looking back at various games for the original Nintendo that were released in the U.S. in the month of June.
DuckTales 2, developed by Move Software and published by Capcom, was released in North America in June of 1993, following an April release in Japan.
Courtesy: Capcom / Nintendo
The game, like the original DuckTales for the NES, was a side-scrolling 2D platformer, based on the popular Disney Afternoon animated series of the same name. The player controls Scrooge McDuck in an adventure across various worlds, with his cane used for attacks and interacting with various objects across the levels.
The game, released late in the life cycle of Nintendo’s 8-bit behemoth, got generally good reviews although its release time meant it is more rare than the average NES game. It was recently re-released as part of The Disney Afternoon collection.
Throughout the month of June, we’re looking back at classic Nintendo Entertainment System games released in that month in the US during the system’s life time.
The Adventures of Bayou Billy, developed and published by Konami, was released in June of 1989 in the United States for the NES.
The player controls the titular character in his quest to rescue his girlfriend Annabelle from the grasp of the crooked Godfather Gordon. The game features a variety of gameplay styles: side-scrolling beat-’em-up stages, driving combat stages, and shooting stages.
The Adventures of Bayou Billy was originally released as Mad City in Japan. The North American version is actually more difficult than the original Japanese released.
One of the most beloved football video games in history was released 25 years ago today.
Tecmo Super Bowl, developed and published by Tecmo, was released on the Nintendo Entertainment System in Japan on December 13th, 1991. It came out in North America on the same month, although an exact date is not known.
The graphics may be simple, but Tecmo Super Bowl is still beloved by many fans to this day. Courtesy: Tecmo
The game was an historic first, with the licenses for both the real players and teams from the previous National Football League season.
The game offers a sideline-oriented view of the action, which is fast-paced and quick. A variety of plays can be called and the player then snaps the ball and controls who has the ball—whether they pass, run, or kick. The play is interspersed with animated cutscenes, which are a popular staple of the game. There are cutscenes for a variety of plays and other events—from touchdowns to injuries to halftime and more.
Aside from single games that can be played against another human opponent or computer player, there’s also a season mode and the option to play the Pro Bowl as well.
The original Tecmo Super Bowl had an enhanced port on the Sega Genesis and Super Nintendo, as well as two 16-bit sequels.
Although the game has its origin in the 8-bit era, it still has a passionate and dedicated following to this day. There are tournaments held, hacks of the game that edit the players and teams, and it often tops the lists of best football or even sports games overall.