A game to test your brain on the Wii was released 10 years ago today.
Big Brain Academy: Wii Degree, developed and published by Nintendo, was released exclusively for the Nintendo Wii in the US on June 11th, 2007.
- Courtesy: Nintendo
The game, a follow up to a game in the franchise in the DS, tests the brain power of players with various problems, equations, quizzes, and puzzles. The game includes the use of the popular Mii custom characters, as well as single-player and multiplayer modes.
The game sold over two million copies across the world.
A Mario Party title with a new format was released 5 years ago today.
Mario Party 9, developed by ND Cube and published by Nintendo, was released exclusively for the Wii on March 11th, 2012.
The title featured a major change in format for the series compared to the eight previous main installments in the franchise. Instead of four individual players taking turns across the board, all four travel in a single “car,” each taking their turn to advance the car across the board. The goal is to win the most Mini Stars, which are done by board events and through mini-games. Instead of mini-games being played after each player takes a turn, they are mainly triggered by spaces. This change was hotly debated among players, some claiming it was refreshing change while others wishing 9 had stayed true to the format set forth by the previous entries in the franchise, including 8 which was also for the Wii.
Mario Party 9 has 82 minigames in all, and features a variety of characters from the Mario franchise including Mario, Birdo, Wario, Princess Peach, Shy Guy, and more.
Despite the debate over the changes in the format of the game, it sold well over 2 million copies on the system. The next installment of the franchise would be released for the WiiU, Mario Party 10.
A game combining the worlds of Sonic the Hedgehog and the legend of King Arthur was released on this day in history.
Sonic and the Black Knight, developed by Sonic Team and published by Sega, was released exclusively for the Nintendo Wii on March 3rd, 2009 in North America.
The game is the second in the “Storybook” series of Wii Sonic games (the first being Sonic and the Secret Rings), featuring unique settings for the popular Sega characters controlled with the systems unique motion controls. The Sonic characters play the role of the legendary King Arthur characters like Lancelot, Nimue, and more alongside Sonic the Hedgehog himself.
Classic elements of Sonic gameplay like fast speed, rings, and battling enemies are present in the platformers as well. However, the game adds the use of the sword, fitting in the the Arthurian legend story interweaved with the Sonic universe.
A Mario video game combining multiple sports was released on this day in history.
Mario Sports Mix was released in the United States for the Nintendo Wii video game platform on February 7th, 2011, following a late 2010 release in Japan.
The game, co-developed by Nintendo and famed RPG-maker Square-Enix featured multiple sports with a unique Mario spin including volleyball, hockey, basketball and dodgeball. In the vein of Mario Kart or other Mario sports titles, each sport features a variety of powerups, special moves, and unique arenas based around the various games from the Mario franchise. Teams are made of classic Mario characters, but also include characters from some Square-Enix staples like Final Fantasy.
The game did see some success, selling over a million copies worldwide. As a Wii title, it is also playable on the WiiU thanks to that system’s backwards compatibility feature.
The quick-thinking world of WarioWare meets the motion controls of the Wii in a game released 10 years ago today.
WarioWare: Smooth Moves, developed by Intelligent Systems and Nintendo SPD and published by Nintendo, was released in the US on January 15th, 2007. That followed a December 2006 release in Japan. The game was an exclusive to the Wii.
The cover of the game emphasizes the motion controls. (And, of course, Wario’s nose and ‘stache!) Courtesy: Nintendo
The game, like others in the WarioWare series, follows a simple concept built around “microgames.” These games, typically lasting just a few seconds, have the player complete a simple action or task. Another one follows in rapid succession, and so on. Some are references to other Nintendo games, others are entirely original, and most have a variety of unique art and presentation styles.
Being the first in the series for the Wii, Smooth Moves makes extensive use of motion controls for its microgames, of which there are around 200 or so.
The game received generally positive reviews from critics and sold over 1,800,000 copies across the world.
The first American release of a long-running “board video game” series came out five years ago today.
Fortune Street, developed by Square-Enix and published by Nintendo, was released exclusively for the Nintendo Wii on December 5th, 2011.
Mario and Dragon Quest characters are featured prominently on the cover art of the series’ first installment released outside of Japan. Courtesy: Nintendo / Square Enix
The game is a video board game, not unlike titles such as Monopoly and Solarquest. Players must travel around the board and deal with money and property. Stocks are very important in the game, because the buy and sell stocks of a block of properties can affect value, earning, and more. Players must also collect the four suits traditionally found in a set of trading cards and return to the bank to go up a level.
The Fortune Street title here is the first to be released outside of Japan, as the series in Japan dates back to the early 1990s. This title features a variety of characters, boards, and items from both the Mario and Dragon Quest series.
Sonic must battle against Eggman and his evil theme park with the help of an alien race in a game released six years ago today.
The Sonic game was a Wii exclusive, but didn’t focus on motion controls like other Wii Sonic games. Courtesy: SEGA
Sonic Colors, developed by Sonic Team and published by Sega, was released exclusively for the Wii on November 16th, 2010.
The game follows in the footsteps of other modern 3D Sonic games, as the player controls Sonic through a variety of side-scrolling and 3D behind-the-back levels. Sonic must speed through the levels while battling enemies, avoiding obstacles, and occasionally battling bosses. Aside from the usual modes involving speeds and attacks, Sonic can transform using the help of the alien Wisps to help his way through the levels.
Colors can be controlled through many different ways from the Wii Remote to the GameCube controller. After some games that received a negative reception like Sonic 2006, Sonic Colors garnered generally positive reviews and sold over 2 million copies within just a few months time.